Demystifying RAFT: Building Fault-Tolerant Systems and Its Golang Implementation

Demystifying RAFT: Building Fault-Tolerant Systems and Its Golang Implementation

In the world of distributed systems, achieving consensus among multiple nodes is a critical challenge. Whether you're building a database, a microservices architecture, or a distributed ledger, ensuring that all participants agree on a consistent state is paramount. This is where consensus algorithms come into play, and one of the most well-known and widely adopted is Raft.

What is Raft?

Raft provides a way for a group of distributed computers (or nodes) to agree on a shared state, even in the presence of network partitions or node failures.

Raft is often used in distributed systems to manage replicated logs. The primary goal of Raft is to ensure that the logs across all nodes in a cluster are consistent, even if some nodes fail. This consistency is achieved through leader election, log replication, and a well-defined state machine.


How Raft Works

At its core, Raft breaks down the process of reaching consensus across multiple nodes into three distinct roles: Leader, Follower, and Candidate. Each node in a Raft cluster can assume one of these roles during its lifecycle, and the roles are dynamic, changing based on the current state of the cluster.

Roles in Raft

  1. Leader: The leader is the node that handles all client interactions and log replication. It’s responsible for managing the consistency of the replicated log across the cluster. The leader periodically sends "heartbeats" to the followers to maintain its authority.

  2. Follower: Followers are passive nodes that receive log entries from the leader and apply them to their local state machines. They don’t communicate with clients directly and only respond to requests from the leader or candidates.

  3. Candidate: When a follower doesn’t receive a heartbeat from the leader within a specified timeout period, it can become a candidate and initiate an election to become the new leader. If the candidate receives a majority of votes from other nodes, it transitions to the leader role.

The Raft Consensus Process

Raft’s consensus process is divided into four key concepts: Leader Election, Log Replication, and Safety and State machine

Key Concepts of Raft

1. Leader Election

In a Raft cluster, one node acts as the leader, while the others are followers. The leader is responsible for handling client requests and replicating logs to followers. If the leader fails, a new leader must be elected through a process called leader election.

During the election, each follower can become a candidate and request votes from other nodes. The node that receives a majority of the votes becomes the leader. This election process ensures that there is always a single leader in the cluster, preventing conflicts and ensuring consistency.

2. Log Replication

Once a leader is elected, it begins the process of log replication. The leader receives commands from clients and appends them to its log. It then sends these log entries to its followers. The followers append these entries to their logs and send acknowledgments back to the leader.

The leader waits for a majority of followers to acknowledge the log entries before considering them committed. Once committed, the leader applies the entries to its state machine, and the state is considered consistent across the cluster.

3. Safety and Fault Tolerance

Raft ensures that even if some nodes fail or there are network partitions, the system remains consistent. The algorithm guarantees that a committed entry will not be lost, even in the face of failures. This is achieved through a combination of timeouts, heartbeats, and careful log management.

4. State Machine

At the core of Raft is the concept of a replicated state machine. The state machine is a deterministic entity that processes a sequence of inputs (commands) and produces outputs. Since all nodes in a Raft cluster apply the same sequence of commands in the same order, they all end up in the same state. This consistency is crucial for maintaining the integrity of a distributed system.Understanding the Timing and Elections

Understanding the Timing and Elections

One of the reasons Raft is easy to understand is the timing-based nature of its election process. If a follower node doesn’t hear from a leader within a random election timeout, it assumes that the leader has failed and starts an election. This randomness helps prevent split votes and ensures that a new leader is quickly chosen.

During an election, each candidate requests votes from other nodes. A node will vote for the first candidate that asks for its vote, provided that the candidate’s log is at least as up-to-date as the node’s log. If a candidate receives a majority of votes, it becomes the leader. If no candidate wins, the process restarts, ensuring that the cluster is not left in a state of uncertainty.

Handling Failures

Raft is designed to handle various types of failures gracefully. For instance, if a leader crashes, the followers will detect the lack of heartbeats and start a new election. The algorithm is also designed to handle network partitions where nodes may be temporarily unable to communicate. Raft ensures that the system remains consistent and available even in these scenarios.

Implementing Raft in Golang

Let’s dive into our Golang implementation of Raft. We’ll break it down function by function and explain the purpose of each line of code.

You can find the implementation in this Github Repo

RaftNode Struct

type RaftNode struct {
    id          string
    currentTerm int
    votedFor    string
    log         []LogEntry
    nodeType    NodeType
    peer        []string
    commitIndex int
    leader      string
    state       []int
    timer       *Timer
    mu          sync.Mutex
}
  • id string: Unique identifier for each node.

  • currentTerm int: The latest term this node has seen. It’s used to determine the legitimacy of the leader.

  • votedFor string: Tracks the candidate this node voted for in the current term.

  • log []LogEntry: A log of commands that the node has received.

  • nodeType NodeType: Indicates if the node is a follower, candidate, or leader.

  • peer []string: The list of other nodes in the cluster.

  • commitIndex int: The index of the highest log entry known to be committed.

  • leader string: The ID of the current leader node.

  • state []int: The state of the node, managed by the replicated state machine.

  • timer *Timer: Handles timeouts for leader election and heartbeat.

  • mu sync.Mutex: Ensures that only one goroutine can modify the node’s state at a time.

NewRaftNode Function

func NewRaftNode(id string) *RaftNode {
    node := &RaftNode{
        id:          id,
        currentTerm: 0,
        votedFor:    "",
        log:         []LogEntry{},
        nodeType:    Follower,
        peer:        []string{"3001", "3002", "3003", "3004", "3005"},
        commitIndex: 0,
        leader:      "",
        state:       make([]int, 4),
        timer:       NewTimer(),
    }
    node.peer = removePeer(node.peer, id)
    go node.startTimer()
    return node
}
  • NewRaftNode: Initializes a new RaftNode with default values. It removes itself from the list of peers and starts the timer for the node.

startTimer Function

func (rn *RaftNode) startTimer() {
    for {
        select {
        case <-rn.timer.C:
            rn.mu.Lock()
            rn.handleTimeout()
            rn.mu.Unlock()
        }
    }
}
  • startTimer: Continuously monitors the timer and triggers a timeout if the timer expires.

handleTimeout Function

func (rn *RaftNode) handleTimeout() {
    if rn.nodeType == Follower {
        rn.startElection()
    }
}
  • handleTimeout: Transitions a follower to a candidate when a timeout occurs, initiating an election.

startElection Function

func (rn *RaftNode) startElection() {
    rn.currentTerm++
    rn.votedFor = rn.id
    votes := 1
    majority := len(rn.peer)/2 + 1
    done := make(chan bool)

    for _, peerID := range rn.peer {
        go func(peerID string) {
            resp := rn.requestVote(peerID)
            if resp.VoteGranted {
                votes++
            }
            if votes >= majority {
                done <- true
            }
        }(peerID)
    }

    select {
    case <-done:
        rn.mu.Lock()
        rn.becomeLeader()
        rn.mu.Unlock()
    case <-time.After(getRandomTimeout()):
        rn.mu.Lock()
        if rn.nodeType == Candidate {
            rn.startElection()
        }
        rn.mu.Unlock()
    }
}
  • startElection: A candidate starts an election, requests votes from peers, and becomes the leader if it receives a majority.

becomeLeader Function

func (rn *RaftNode) becomeLeader() {
    rn.nodeType = Leader
    go rn.sendHeartBeats()
}
  • becomeLeader: Transitions the node to a leader and begins sending heartbeats to maintain authority.

sendHeartBeats Function

func (rn *RaftNode) sendHeartBeats() {
    for {
        time.Sleep(100 * time.Millisecond)
        rn.mu.Lock()
        for _, peerID := range rn.peer {
            go rn.sendHeartbeatToPeer(peerID)
        }
        rn.mu.Unlock()
    }
}
  • sendHeartBeats: Periodically sends heartbeat messages to all peers to assert leadership.

Other Functions

  • sendHeartbeatToPeer: Sends a heartbeat to a specific peer, ensuring the node maintains leadership.

  • requestVote: Requests a vote from a peer node, checking if the peer is willing to vote for the candidate.

Conclusion

The Raft consensus algorithm is a powerful tool for managing distributed systems. Its emphasis on understandability, combined with its robustness and fault tolerance, makes it an ideal choice for a wide range of applications. By mastering Raft, you can build systems that are not only reliable but also easy to maintain and scale.

For more in-depth information about Raft, including visualizations and technical details, visit the official Raft website at raft.github.io.